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AI Insights · Timothy · April 2022

Top 5 Slime Games on Android in Czech Republic for Q1 2022

In Q1 2022, the top 5 slime games on Android in the Czech Republic showed varying trends in downloads, active users, and revenue. Explore how each game performed during this period.

Top 5 Slime Games on Android in Czech Republic for Q1 2022

In the first quarter of 2022, the top 5 slime games on Android in the Czech Republic exhibited a range of performance trends in downloads, active users, and revenue. Here’s a detailed look at how these games fared.

Super Slime Simulator: DIY Art saw a significant increase in weekly downloads, starting from around 1.3K in early January and reaching 4.6K by the end of March. This growth in downloads was mirrored by a rise in weekly active users, which climbed from approximately 7.3K to 17.1K over the same period. Revenue for the game remained minimal, with only a slight increase to $1 in mid-February.

For Goo: ASMR Slime Simulator, weekly downloads experienced a notable surge towards the end of the quarter, rising from 77 in early February to nearly 2.7K by the end of March. Correspondingly, weekly active users also increased, peaking at around 3.7K. The game’s revenue showed modest fluctuations, with a peak of $23 in both mid-February and mid-March.

Slime Simulator Time: 3D ASMR had a relatively stable performance in terms of weekly downloads, remaining below 100 for most of the quarter. Weekly active users, however, experienced a decline from 2.6K at the start of January to just under 1K by the end of March. Revenue data for this game was not available.

Slime Games for Teens showed a consistent yet low download rate, with numbers fluctuating around 100 per week. Weekly active users gradually decreased from 264 in late December to 165 by the end of March. Like many others in this category, the game did not generate any significant revenue during this period.

Lastly, Makeup Slime Game! Relaxation experienced minimal weekly downloads, peaking at 54 in late March. The weekly active users for this game remained quite low, with a slight increase to 45 in mid-February before dropping back to 35 by the end of March. Revenue for this game was also negligible throughout the quarter.

These insights are based on data from Sensor Tower, where more detailed analytics and trends can be explored.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022